Intrigue and empathy overcome UI annoyances in Frank And Drake

It’s been a while since I picked a game that irritated me quite so much. I quit playing Frank And Drake twice before even meeting its second protagonist, but something about it kept pulling me back.

It’s partly the style. Some gorgeous rotoscoping gives its few characters a sense of constant motion that’s unreal and very lifelike at once, and it’s sometimes pushed further by having them decelerate to a blurred freeze frame when you stop walking. The backgrounds are static but interactable things shimmer a bit, like in old cartoons where you could always tell what was background and what was going to do something. More than that, though, it had me intrigued.